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Sasa
- Rate RM101
- Response 1h

RM101/h
1st lesson belanja
- 3D Modelling
- Game Art Design
AAA Game Art focused mentoring in ZBrush, Blender and Character Creation from sculpting to game-ready assets
- 3D Modelling
- Game Art Design
Lesson location
About Sasa
Hello, my name is Sasa, and I am a 3D Character Artist with a strong passion for digital sculpting, character creation, and game art production.
Over the years, I have dedicated countless hours to studying and practicing the complete character creation process, working with industry-standard tools such as ZBrush and Blender. My focus is on creating high-quality characters while continuously improving both artistic and technical skills.
As a tutor, I believe that learning should be practical, structured, and adapted to each student's goals. I understand that every artist progresses at a different pace, so I take the time to explain concepts clearly and provide constructive feedback throughout the learning process.
Whether you are opening ZBrush or Blender for the first time, struggling with anatomy and sculpting, or looking to improve your portfolio and workflow, I will help you build a solid foundation and develop the skills needed to progress confidently.
My goal is not only to teach software tools, but also to help students understand the artistic principles and production workflows used to create professional-quality 3D characters.
About the lesson
- Primary
- Secondary
- SPM
- +10
levels :
Primary
Secondary
SPM
Form 6
STPM
Adult education
Masters
Doctorate
Beginner
Intermediate
Advanced
Professional
Kids
- English
All languages in which the lesson is available :
English
My teaching approach is focused on practical, production-oriented learning rather than theory alone. I help students understand not only how to use the tools, but also why specific workflows are used in professional game development.
Lessons are tailored to each student's goals and current skill level. Whether you are a complete beginner or an intermediate artist looking to improve your portfolio, we will focus on the areas that matter most for your development.
A typical lesson may include sculpting techniques in ZBrush, character design fundamentals, anatomy studies, Blender workflows, topology, baking, texturing, presentation, and creating game-ready assets. Students can either follow a structured learning path or receive guidance on their personal projects.
What sets me apart is my focus on the complete character creation pipeline. Instead of teaching isolated software features, I explain how each stage connects to the next, from concept interpretation and high-poly sculpting to optimized game-ready assets and portfolio presentation.
These lessons are suitable for beginners, hobbyists, students, aspiring game artists, and anyone interested in character creation for games, cinematics, or digital art. No previous experience is required for beginners, while more advanced students can receive project-based mentoring and portfolio feedback.
Rates
Rate
- RM101
Pack rates
- 5h: RM505
- 10h: RM1010
online
- RM101/h
free lessons
This first lesson is free to allow you to get to know your teacher so that they can best meet your needs.
- 1hr
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